#pragma once
#include "Player.h"
class CDragon : public CPlayer
{
public:
	CDragon(void);
	virtual ~CDragon(void);

	virtual void Initialize( void );
	virtual void Update( float dT );
	virtual void Render( void );
	virtual RECT GetRect( void ) const;
	virtual void HandleCollision( const IEntity* pOther );
};

// K I'm back